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ccbRegisterMouseDownEvent & ccbRegisterMouseUpEvent should REALLY be programmed to work for WebGL as well since the action &

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2019-09-21 15:07:50

ccbRegisterMouseDownEvent & ccbRegisterMouseUpEvent should REALLY be programmed to work for WebGL as well since the action "When clicked on this do something" is buggy.

Try it, make a model viewer camera.
Now assign When clicked on this do something to cube, now drag around to orbit around your cube, while you mouse is STILL DOWN, MOVE OVER TO THE CUBE AND MOUSE UP.

Notice you did not Click on the cube and mouse up, you click and drag OUTSIDE the cube to orbit around but when you mouse up on the cube the action could triggered !

Nobody would ever want that to happen when they assign a click behavior to anything, the original concept of click is you mouse down AND mouse up on the SAME NODE to register a click, not how it is behaving currently.

I understand the reason this happen is because "When clicked on this do something" is actually an on mouse up event.

If the "When clicked on this do something" action is going to be so buggy then at least expose ccbRegisterMouseDownEvent & ccbRegisterMouseUpEvent to WebGL as well so that we could manage it ourselves then.


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