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ccbPlaySound doesn't work in WebGL but works in *.exe even if done after mouseclick event which I know is required for security.

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Quote
2019-09-18 18:57:17

ccbPlaySound doesn't work in webgl but works in *.exe.
I tried to copy the *.ogg file inside the copperlichtdata folder to see if that helps but it doesn't.

Screenshot:
https://i.imgur.com/JzSKjjg.png

Now the Action inside the IDE itself works but the JavaScript equivalent "ccbPlaySound" doesn't.

Now it should be noted that since Coppercube's ccbPlaySound doesn't work in browsers, the HTML 5 way of doing it is extremely easy anyway:

var sndSound = new Audio();
sndSound.src = "ByYourSide.ogg";
sndSound.play();

I just want to know if this is an actual bug or it's a known thing and not a bug that ccbPlaySound doesn't work in WebGL, thanks.

PS: Incase someone is thinking "Oh it is a hosted issue, you must run the site through a server for the sound to load if you want to use ccbPlaySound in WebGL" I can assure you, I tested:
var sndSound = new Audio();
sndSound.src = "ByYourSide.ogg";
sndSound.play();
Pure HTML 5 code without running off a hosted server and it works perfectly so there is something really wrong with ccbPlaySound for WebGL.


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