 virious Registered User |
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2009-07-15 21:06:28 |
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Hi, i created my scene in irrEdit, all meshes are static. All of them are set to "ReceivesShadows" and there is one source of light, "Point" light, which is flying around the scene. Light is configured to "Cast shadows". When i load the scene from my application i can't see any shadows on the floor or any of the walls. Why? I set the stencil buffer to true when creating device. I can see light moving around but i can't see any shadows. I will be thankful for any help.
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 niko Moderator |
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2009-07-17 13:06:19 |
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Those flags, to receive shadows, is only intended to be used by the static lighting provided in irrEdit, which is also called the lightmapper.
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 virious Registered User |
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2009-07-18 21:01:38 |
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I solved that problem by importing all models to scene as "animated mesh" and it worked.
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