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How to set a imported obj (plane) to terrain?

Alireza
Guest
Quote
2019-05-09 09:37:34

Hi guys
I want to import a plane from 3dmax to copper and set it as terrain and use it's default propertis.is it possible?


motunes
Registered User
Quote
2019-05-11 13:53:00

Hi,
thats not possible. It will always be handled as Object. Maybe theres an option in 3ds Max to export your Terrain as Heightmap-Image. Theres an option in Coppercube to make a Terrain from a Heightmap-Image.


Alireza
Guest
Quote
2019-05-14 21:44:40

wrote:
Hi,
thats not possible. It will always be handled as Object. Maybe theres an option in 3ds Max to export your Terrain as Heightmap-Image. Theres an option in Coppercube to make a Terrain from a Heightmap-Image.

Thanks dear motunes.
There are some problem with defaul terrain.
For example : we can not delete useless polygon even in polygon edition.also can not have two or more terrain in 1 scene.
Are these problem solvable?


motunes
Registered User
Quote
2019-05-16 19:55:57

The Terrain-System in Coppercube isnt good - hope in future updates there would be more options and possibilities for the Terrain. An Level of Detail would be good - More Polygons at near Distance, less Polygons at far distance. Also the Texturing possibilities are limited.

You could solve this with creating a terrain maybe in 3ds Max - without too much polygons, texture it - and import it in coppercube. If you using one big image for texturing the Terrain, you could use a shader - that applys a detail texture above it, that blends with the blurry-Terrain-Image to get a better look


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