Ambiera ForumDiscussions, Help and Support. |
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Hi guys I want to import a plane from 3dmax to copper and set it as terrain and use it's default propertis.is it possible? |
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Hi, thats not possible. It will always be handled as Object. Maybe theres an option in 3ds Max to export your Terrain as Heightmap-Image. Theres an option in Coppercube to make a Terrain from a Heightmap-Image. |
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wrote: Hi, thats not possible. It will always be handled as Object. Maybe theres an option in 3ds Max to export your Terrain as Heightmap-Image. Theres an option in Coppercube to make a Terrain from a Heightmap-Image. Thanks dear motunes. There are some problem with defaul terrain. For example : we can not delete useless polygon even in polygon edition.also can not have two or more terrain in 1 scene. Are these problem solvable? |
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The Terrain-System in Coppercube isnt good - hope in future updates there would be more options and possibilities for the Terrain. An Level of Detail would be good - More Polygons at near Distance, less Polygons at far distance. Also the Texturing possibilities are limited. You could solve this with creating a terrain maybe in 3ds Max - without too much polygons, texture it - and import it in coppercube. If you using one big image for texturing the Terrain, you could use a shader - that applys a detail texture above it, that blends with the blurry-Terrain-Image to get a better look |
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