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Feature: Real time, Per vertex shadows

Spartan
Guest
Quote
2019-02-22 05:25:31

Kind of an odd ball, but basically shadows based on shooting a ray from every vertex effected by light, and seeing if it occluded. If not, it should remain the ambient color. Just a weird idea i had.


j9907
Registered User
Quote
2019-02-22 14:37:58

I'm sure you'll figure it out and not share how you did it, like you've done with other things! :)


Spartan
Guest
Quote
2019-02-22 15:37:47

wrote:
I'm sure you'll figure it out and not share how you did it, like you've done with other things! :)

Sorry but most of what I've figured out isn't worth knowing because its laggy and has no real use


j9907
Registered User
Quote
2019-02-23 15:08:16

The volumetric particle effect for version 5 would be nice to know... A clear and concise tutorial would be nice, that and the version 6 one, regardless of how laggy things may get when it's utilized. More stuff could be discovered if you told us how it was done!


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