Ambiera ForumDiscussions, Help and Support. |
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Hi All, This may be a daft question as i'm new to irrlicht and irredit but.... I'm trying to get a simple custom scene node to load in irrEdit. I've basically copied the example irrklang scene node but ripped out everything irrKlangy and replaced it with a couple of test variables. Everything compiles fine into my game code and into a seperate dll. When trying to load up irrEdit with my new scene node dll in the plugins directory irrEdit spits out the message "Couldn't find symbol '?createPlugin@@YGPAVIIrrEditPlugin@irredit@irr@@PAVIrrEditServices@23@@Z' in a dynamic library (error 127: the specified procedure could not be found.) As far as I can tell the function has been linked in correctly, It is defined in the map file and if the dll is opened in a text editor the exact string from the error is present as text. Any help would be appreciated. Thanks, Si |
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This is sorted now :) It was a stupid error on my part. A rouge dll was left in the plugins dir and was causing the error. My dll must have been working all along :-0 Cheers, Si |
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