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Port "Animate texture" to a usable action (+ a bug)

j9907
Registered User
Quote
2019-01-22 08:42:17

I found out if you lightmap a mesh, the texture number id doesn't update so when you go to animate the texture after finding the number in the irrEdit view, it won't animate the right one... It takes trial and error to find the right one! I think it doesn't update properly or something...


Also: Consider allowing users to use the animate texture behavior as an action instead and not from a webserver. Limit the amount of frames to 20 or so, just so people don't exploit it and use it for video playback


xanimalkingx
Registered User
Quote
2019-01-22 19:10:11

Niko did not make that behavior, so you must ask or email your question to the developer.


Aiming_bullets
Guest
Quote
2019-01-25 20:24:17

@xanimalking he was asking for inbuilt behavior which has been created by Niko i Suppose.

And ++++1 to make it availabe as action. I too need it as action.


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