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My most ambitious WebGL building model yet...

santito
Registered User
Quote
2019-01-15 01:44:00

Ambiera's prefabs download page already has one of my Sketchup made building models available, so I went ahead and did an even better one. This time, my new building model has fully navigable 10 floors, each one decked out with its own different interior layout. On the left side of the building is a staircase that connects all of the floors, while on the left side is a "simulated" working elevator, but it really does the job. Well anyway, here's the WebGL page for you to check out:

http://www.santos.thats.im/3d/bu...

Oh yea, I am also making available the actual Coppercube file (.ccb) of the WebGL scene so you can see first hand the complicated messy hack I came up with to make the illusion of a working elevator:

http://www.santos.thats.im/3d/bu...


morbott
Registered User
Quote
2019-01-17 21:57:12

This is really cool, but (not sure if it's me) the camera controls are bonkers. Anyone else finding this?
Way too sensitive. I felt like it was a drunk person simulator.
If there's anyway to adjust for this, I think that would be helpful.
Thanks
M


santito
Registered User
Quote
2019-01-18 01:19:53

Well, the camera movement settings being employed are actually the defaults settings given by Coppercube, other than the camera's position, size and collision I did not tweak no other settings. With that said, I think I know what could be happening in your case. Whenever I do a WebGL scene that starts getting big in file size, I start to notice the camera starts to get more sensitive or jittery the bigger the model size gets. I only really notice this problem if I use Microsoft's Internet Explorer or the Edge browser. But if I view the WebGL scene with Chrome or Firefox, then I experience no camera problems. Try using Google Chrome or Firefox to see what happens.


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