creaturefreak Registered User |
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2018-12-28 03:34:35 |
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Is there a way for a non-AI object to mimic the animations of an AI with similar animations?
Example would be if I attached an animated mesh to a similar mesh that has the AI behavior attached. so when the AI uses it's "walk" animations the Attached mesh would do the same etc . What I want is a "controller" AI to control the other "animated meshes" without those meshes having "the AI behavior them selves" Almost like a "Puppet master"
thanks,
CF
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