Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
I have loaded some files in Irrlicht, and have recently tooled around with Irredit, and I found that Irredit is much easier than Irrlicht to publish content in. My question is how do you get files from Irredit into Irrlicht so that it can be played? How is collision detection applied to landscape and objects? Is it possible to create an executable file directly from Irredit? And also, in Irredit whenever I create a camera with fps the mouse won't move anymore and jerks back and fourth. What could be wrong? |
||||
|
'Playing' irrEdit files is not that complicated, but you need to write your own 'player' for this. Alternatively, you might want to take a look at Coppercube, you can set collision detection there simply and create .exe files directly from the editor: http://www.ambiera.com/coppercub... |
||||
|
Many thanks My next question is, how do you import animations(.x) into coppercube? And I dont see the landscape option, like the one you create with a heightmap, where is it? Thanks. |
||||
|
Animations and terrain are not yes supported in coppercube, but especially animation is one of the things which will be the first feature added to it after the release. |
||||
|
There is such a little issue.. When i loaded sample scene terrain.irr into irrlicht and setted FPS style camera with gravity and collision (such like in Irrlicht example 07 : Collision). And i got that camera allocated "under" terrain. I tried to move all objects in irrEdit manually, but camera's start position still under ground. Do you know how toget it work? P.S. Sorry for my bad english (: |
|