Ambiera ForumDiscussions, Help and Support. |
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Just converted camera script from my 2d game demo sunnyland forest into a behavior and uploaded it to https://neophyte.cf this script will allow you to make the simple camera follow the 2D character just like in 2D games, the camera will follow the character continuously if it is falling down... and is moving to right or towards the negative of the Z-axis... but there is an option to stop the movement when reaching certain point on Y axis and Z axis... you can easily edit the script as per your game needs... I have also attached an example file to the behavior. hope you guys find this usefull... here is the link to get the behavior:- https://neophyte.cf/assets.html |
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Thanks! |
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I would really like it iff you can extend the script and add it as a new camera type within the editor... |
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just_in_case wrote: Just converted camera script from my 2d game demo sunnyland forest into a behavior and uploaded it to https://neophyte.cf this script will allow you to make the simple camera follow the 2D character just like in 2D games, the camera will follow the character continuously if it is falling down... and is moving to right or towards the negative of the Z-axis... but there is an option to stop the movement when reaching certain point on Y axis and Z axis... you can easily edit the script as per your game needs... I have also attached an example file to the behavior. hope you guys find this usefull... here is the link to get the behavior:- https://ovo.fyi/chaturbate/ https://ovo.fyi/xnxx/ https://ovo.fyi/tubegalore/ https://neophyte.cf/assets.html I would really like it iff you can extend the script and add it as a new camera type within the editor... |
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Is there a way to use orthographic view in game. Like changing viewport type but ingame? |
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No, not now, but maybe in future versions of CopperCube, You will be able to use an Orthographic view during runtime, and maybe an Isometric Camera type as well. |
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nice! never know if it could come in handy i have not made a 2d game yet in CC |
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