Ambiera ForumDiscussions, Help and Support. |
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I found some topics with the Searchfnctions but the threads are 1 year old (or older) so here a few questions ;) 1) seems like irredit saves the texturepaths with my own "computerpaths". so f.e. if i make a cube and give it the default_texture i get sthg like this. ../../../Spieleprogrammierung/Models/Textures/texture.bmp but i need the project path to be save: Models/Textures/texture.bmp how to realize that? 2) how to use paralax mapping? normalize-normals doesn't seem to work and i don't know how to fix that within the code (i would need the mesh of the scenenode afaik) 3) can you please include the waterscenenode? :D just allow the user to add 1,2 textures and the rect/waveheight. shouldn't be a problem for you to include this? :) 4) is it possible to make a parent-child relationship? f.e. i want a billboard with the fireball particle and want to add a particlesystem to it. the particlesystem should be the child of the billboard. thx 4 your help |
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1) you can set the path for your project in the 'working directory' in the options of irrEdit. 2) Parallax mapping and normal maps are not supported. 3) Yes, maybe in a later version. 4) That's already possible, just drag one scene node onto the other one in the scene graph. |
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thx for your replay but i still got problem with the first point 1) you can set the path for your project in the 'working directory' in the options of irrEdit. i add the textures now inside the code, beause irredit seems to save the absolute path like ../../../Spieleprogrammierer/media/bla.png but i'd need media/bla.png i don't know how to manage this? :( |
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since i'm not registered i need to doublepost here sry:D the only thing i had to do, was to restart irredit ... it then worked :) thx 4 your help niko |
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