Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > CopperCube > Feature requests and bug reports
PBR rendering for the DX9 renderer?

j9907
Registered User
Quote
2018-10-15 09:44:51

Yeah this sounds crazy, but would you consider adding a PBR rendering system for the DX9 renderer before you unveil the DX11 one? Maybe even release both the DX11 one and the DX9 one (with PBR) at the same time. I don't know how far along you are with the DX11 renderer or if you'd disclose that, but just an idea :) S2Engine has a PBR-based renderer and that's Direct X 9-based so why can't CC have it? :)


niko
Moderator
Quote
2018-10-16 07:50:19

It would be possible, right, but it would be a nightmare to make it work together with the existing system, and backwards compatible on top of that.


j9907
Registered User
Quote
2018-10-16 08:05:55

Ah damn. Right... I'm guessing that the lightmapping system would have to be tossed out / disabled since PBR would allow you to have realtime shadows. Correct?


niko
Moderator
Quote
2018-10-19 07:47:50

AFAIK, PBR doesn't have to do a lot if shadows, but yes, it conflicts with mostly every material system in CopperCube currently. :)


j9907
Registered User
Quote
2018-10-19 09:26:44

Ah, wow... hah that'd be a pain in the ass, then. It'd be a neat feature to have someday, but now that I know it conflicts so badly with everything else, then maybe that can wait!


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Internati?nal" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact