Ambiera ForumDiscussions, Help and Support. |
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I'm looking to have character shadows in my game since it looks quite bad without them, but I can't figure out if this could be "faked" any... I was thinking maybe some sort of trick with water surfaces could be done, but nope. If anyone could think of a way for me to have character shadows, then this would be nice... Realtime shadows aren't ideal since my levels are all inside structures! |
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I'd also really like to see this in CC in a not to distant future :-) |
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Me too... My worlds have some good lighting, but the lack of actual character shadows is bringing it down :( The realtime character shadows look exactly as I need them, but as I said, 99% of the levels I'm working on are all inside so this cannot be used... |
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All I can contribute is a very basic old-school trick that I'm using in my game. I just place a semi-transparent image below my characters that moves with him :) In Copper you just need to sett IrrEdit>ZBuffer to -10 or higher so that the sprite (image) is always on-top of other geometry. This is how it looks in my game: https://uploads.ungrounded.net/t... I know it's not great but it's not completely off and, since CC is not really equipped for realistic games, it can do the job in most cases :) |
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Ah... did you use a plane? Did you simply parent the plane to the character and put it underneath him? |
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Yeah, it's a plane & I just parented the object underneath the player. Just one thing, if you're planning both exe & html exports you will need two images because the one that looks good in WebGL is almost invisible in Desktop builds :) The one for Desktop will have to be about 50% less transparent than the one for WebGL. |
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Ah, that sollution is absolutely brilliant! (and a well made demo too!) |
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For me it's not ideal since I need the shape of the characters :) But yes, for at least some types of games this would be more than ideal. It's a neat workaround |
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j9907 wrote: I'm looking to have character shadows in my game since it looks quite bad without them, but I can't figure out if this could be "faked" any... I was thinking maybe some sort of trick with water surfaces could be done, but nope. If anyone could think of a way for me to have character shadows, then this would be nice... Realtime shadows aren't ideal since my levels are all inside structures! https://ovo.fyi/fmovies/ https://ovo.fyi/yesmovies/ https://ovo.fyi/solarmovie/ I'd also really like to see this in CC in a not to distant futur |
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