Ambiera ForumDiscussions, Help and Support. |
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Wondering if CC has occlusion/frustum culling built in? If not, can it be expected anytime soon with future updates? |
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Yes, it does frustrum culling. |
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wrote: Yes, it does frustrum culling. Nice! -so fairly large open worlds are possible with CC on PC / Mac ? Any known limitations of polygons and or memory that starts to slow down in FPS ?? ie is 400k polys fine or only once you get over 1 mill polys a problem ? - obviously depends on CPU and GPU as well but today's PC's can handle a lot from old days.. I did see some slowing down once I had over 1 million polys... and sweet spot I should be aware of ? - I want to run as much as possible... |
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