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Culling Question

aurix
Registered User
Quote
2018-09-20 07:07:46

Wondering if CC has occlusion/frustum culling built in? If not, can it be expected anytime soon with future updates?


niko
Moderator
Quote
2018-09-21 08:31:44

Yes, it does frustrum culling.


Robo
Guest
Quote
2020-02-06 03:38:20

wrote:
Yes, it does frustrum culling.


Nice! -so fairly large open worlds are possible with CC on PC / Mac ?

Any known limitations of polygons and or memory that starts to slow down in FPS ??

ie is 400k polys fine or only once you get over 1 mill polys a problem ? - obviously depends on CPU and GPU as well but today's PC's can handle a lot from old days..

I did see some slowing down once I had over 1 million polys...
and sweet spot I should be aware of ? - I want to run as much as possible...


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