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Prevent text output on engine load?

captaincode
Registered User
Quote
2018-08-19 03:52:02

Hey guys,

I'm building an old-school text adventure game, and I'd like to know if there's a way not to show this:

irrKlang sound library version 1.5.0
Loaded plugin: ikpflac.dll
Loaded plugin: ikpmp3.dll
Using DirectSound8 driver

That's great information for debugging purposes, but not something I want to shoe players. Can that be done? I guess one way would be to temporarily redirect stdout to a log file (and of course logging is something I'll probably want to do anyway). Thanks. :)


niko
Moderator
Quote
2018-08-20 07:53:46

The default startup options are ESEO_DEFAULT_OPTIONS, which also includes ESEO_PRINT_DEBUG_INFO_TO_STDOUT. You could remove that flag by omitting it and use these as options when creating the engine:

ESEO_MULTI_THREADED | ESEO_LOAD_PLUGINS | ESEO_USE_3D_BUFFERS


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