Ambiera ForumDiscussions, Help and Support. |
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Please tell how to load a level in android ? Where to keep .ccb files? Does ccbSwitchToCCBFile("otherfile.ccb"); works in android target, if yes how to use that. If I use switch another scene, it also load the level but not in very impressive way, means no loading text etc. Please help. |
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No, since Android doesn't have a good way to distribute separate files for apks, this isn't supported currently, sorry. |
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@niko Couldn't you just automatically pack referenced ccb files from all predent loadScene actions and pack them in R.assets at compilation time? |
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Dear Niko, Is there no way to design an android game with many levels? If your answer is yes, then It seems still CC is an ancient game designer. This is the must have thing, please implement this asap, though I mostly use Unity, but I am a big fan of CC. |
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wrote: @niko Couldn't you just automatically pack referenced ccb files from all predent loadScene actions and pack them in R.assets at compilation time? Hi, I did similar thing, I kept another .ccb(my level) in the asset folder and re built apk but not worked. I also used above mentioned load statement. |
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Dear Niko, Is there no way to design an android game with many levels? Just create a scene per level, just as normally. They get packed all into the single apk file just fine. I've seen Android games created with many levels done in Coppercube. Should not be a problem. |
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Thanks Erik, Niko and everyone and for the fastest support I have ever seen. |
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