Ambiera ForumDiscussions, Help and Support. |
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Does the emissive type for ccbSetSceneNodeMaterialProperty actually do anything ? Does it actually causes the mesh to become a light source ? What would be it's shadow parameters if that is the case ? But if it does not do that what would be the difference between this and setting material lighting type to none ? And how is Texture 1 and 2 reacting to each other ? Overlay ? Additive ? Screen ? Multiply ? It was not stated in the documentation. |
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No, I don't think it does. Texture 1 and 2 are depending on the material. For that fake reflection material for example, the second texture is the reflecting map. But for most, only the first texture is used. |
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Thanks Erik. |
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