Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > CopperCube > Programming and Scripting
Does the emissive type for ccbSetSceneNodeMaterialProperty actually do anything ? And how is Texture 1 and 2 reacting ?

bracer
Registered User
Quote
2017-04-30 23:39:12

Does the emissive type for ccbSetSceneNodeMaterialProperty actually do anything ?
Does it actually causes the mesh to become a light source ?
What would be it's shadow parameters if that is the case ?
But if it does not do that what would be the difference between this and setting material lighting type to none ?

And how is Texture 1 and 2 reacting to each other ?
Overlay ? Additive ? Screen ? Multiply ? It was not stated in the documentation.


erik
Registered User
Quote
2017-05-03 07:40:15

No, I don't think it does.

Texture 1 and 2 are depending on the material. For that fake reflection material for example, the second texture is the reflecting map. But for most, only the first texture is used.


bracer
Registered User
Quote
2017-05-03 19:35:59

Thanks Erik.


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Interna?ional" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact