Ambiera ForumDiscussions, Help and Support. |
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how to add graphic or make some high graphic in games ? |
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You can either buy them on the web or create your own using a 3D modelling tool. You can also create some in CopperCube using its low poly tools. There are also some free ones for CopperCube available here: http://www.ambiera.com/coppercub... |
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but i mean the render and realistic graphic the models i can do but i mean the render and graphic bro ? |
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For the render,you can use Vray,just bake your texture there and then brought it to Coppercube and for the graphic,one question:you can 3D Modelling? if yes,you can make some realistic 3D Model use blender for that eheh...if i not help sorry i'm not to good at graphic but i usually set the model to Dynamic texture in coppercube and use lightmapping and Normal mapping that should help if you don't know what is Lightmapping and NormalMapping Check at the documentationhttp://www.ambiera.com/coppercub... |
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i mean like this https://www.youtube.com/watch?v=... |
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I have seen that to... Its beautifull! |
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so how to make graphic like this ? |
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Looks like its made from something called Agisoft Photoscan https://www.youtube.com/watch?v=L9hNR8-E8do |
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but after i do the model with pic the graphic is high and good real or no ? |
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You just have to use a 3d modelling software and add some light to the object and save it and particularly the texture |
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The video you posted uses assets from Quixel's "Megascans". It's meerged with Epic Games. Somehow (because I'd registered with Epic Games in the past), I now have a free lifetime membership to megascans. I can download anything for free instead of paying. So if you want something, register with Epic Games and see if you also get free access. Some things are free anyway, even if you register using a google account or facebook etc.. One thing I will say while they look stunning in 4K, some of the file-sizes are MASSIVE (30GBplus) so a decent-looking scene is going to become pretty hefty quite quickly. I gave up and went back to low poly for now because it was chewing up far too much SSD space, lol. https://quixel.com/megascans/hom... |
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Here's an example of an 8K full body character (called a meta-human) from Megascans. Free to download (2.4GB). They have quite a few characters. I've not downloaded it but you could probably rig it in Mixamo and import to Coppercube..... If 8K is too large, you could downscale the resolution in GIMP/Photopoop etc. |
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This is raw scan I see in the video. Most raw scan will look like this because it scan from actually place and people. The question is can you use raw scan in Coppercube? Yes but it depends what you are making inside Coppercube. |
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I guess it all boils down to the number of triangles your hardware can render in a reasonable time. Textures however may be limited in max size by hardware and or WebGL/OGL/DX..(?). And of course you need access to the high res scans. |
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In a short answer: yes, you can. Long answer: since your model has a good quality texture, you can simply import the model and the texture into CopperCube. About the resolution, i tried a texture in 1k, 2k, 4k and 8k, and didn't noticed any difference between 4k and 8k in CopperCube, so i think that the maximum texture resolution supported by CopperCube is 4k. |
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