Ambiera ForumDiscussions, Help and Support. |
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Hello everyone Im not a 3D modeler, but I am trying to export a .max file from 3d Studio Max 9 to irrEdit (using different intermediate formats) to save as a .irr scene and load in my test application. The model is a room with some furniture (sofa, 2 lights, a table) and I want it to look as close to the way it looks in 3D studio as possible. I have tried baking the light information into textures and overwrite the .max scene textures with the generated ones, but they dont seem to get exported... My questions: * Which format is the best to use as export from 3d studio max that provides everything to irrEdit to import complete with textures set etc... (this would be the dream scenario) * How do I otherwise go about setting the textures. I have tried exporting the textures separately, but the texture coordinates dont seem to get exported or they are not the correct ones. My main problem is that I am not a 3D modeler, only a programmer, so I dont really know everything in 3D studio max. Ive tried following some tutorials and everything seems fine, but I just cant get the information into irrEdit. What I am really looking for is the simplest way to get from a scene in .max format to a scene in .irr format with the minimal ammount of work, preserving the baked textures with correct coordinates. What is my best option? Regards /Deathcow |
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Usually, support for .3ds files should be enought for this, but you could also try to use an .x exporter. |
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.3ds files come out wrong when loaded in irrEdit, things are displaced and the scene does not look like the original .X files come out worse. The only thing Ive gotten to work to get the mesh up is .obj but that file format does not seem to include the textures, or they arent loaded in irrEdit. When I try to apply the textures separately the coordinates seem to be wrong, they are not applied to look like the original scene... Maybe I am doing something wrong when I export? I just use the standard settings, nothing special... Would it help if I included some pictures of how it looks? |
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I think there are for sure some settings you need to use, just take a look into the irrlicht forum (http://irrlicht.sourceforge.net/phpBB2/index.php), I guess you can find a lot of tips there. |
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obj worked perfect for me, it even handled transparency. However I had loads of problems with the others especially .x format. b3d wasn't too bad either however it lost transparency. That said b3d had a lot of nice features like xref scenes and animation etc. However for both obj and .b3d the textures needed to be in the same directory as the .b3d/.obj file. Neither exporter seemed to understand the idea of relative paths. That was a shame as it makes texture sharing difficult. |
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Hi and sry for upping this thread, but i got the same problem as the threadcreator. i exported my terrain (made with blender) in .3ds, .x and quake3 .map format but in irredit they seem to be invisible or wrong. so i tried adversus' method with exporting as object and the terrain seems to be okay. however the terrain is just grey and has no textures :( the textures are in the same folder as the .obj file but that didn't solve my problem. can someone help me? some screens, if u need them ;) [URL=http://anon676.an.ohost.de/viewer.php?id=bwy1229451820y.png][/URL] [URL=http://anon676.an.ohost.de/viewer.php?id=bfi1229451973f.png][/URL] [URL=http://anon676.an.ohost.de/viewer.php?id=rgh1229451986u.png][/URL] [URL=http://anon676.an.ohost.de/viewer.php?id=opt1229452000d.png][/URL] |
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sry 4 doppelpost but here is my solution for the problem: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=27073&postdays=0&postorder=asc&start=45 read page 4 bottom and page 5 top. it worked perfectly ;) |
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Hi, I'm new with this, hopefully I will register soon. I don't know if there are any drawbacks to it, but you should export your objects as OBJ format and DO include the material library. Import in irredit and it's set and ready to go, textures and all. |
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