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Animated billboard sprites for FPS?

nexusyellow428
Registered User
Quote
2016-06-26 21:32:01

Is it possible to have 2D animated enemies in the 3D world similar to first two Doom games? And how would you do that?


erik
Registered User
Quote
2016-06-27 15:24:10

Should be possible, rovelix did it, see here: http://www.ambiera.com/forum.php...
But I'm not sure how.


rolevix
Registered User
Quote
2016-06-27 19:54:29

Nope, i use 3d models with bones for this game.

But in my another game i make something like asked @nexusyellow428

Link for my game - http://www.indiedb.com/games/dun...

RPG in Doom style


pmax
Registered User
Quote
2016-06-28 05:53:07

you have to make your own animated texture save frame by frame a rate made your selections Copercube billboards and checks the behavior "Animate in texture".
Remember that the frames must also contain an alpha channel for transparency.
PS: translation by Google


just_in_case
Moderator
Quote
2016-06-28 17:49:11

Yes you can do that... But some of the functionality will not be available ..
For example you can't just switch between animations.. Like u can do with 3d models...


If your scene contains a flying bird and you have choosen the move random ai behaviour .... Then the facing of your bird movement will be incorrect...if it is flying upward then it will not just automatically rotate and change its fave to upward direction.. Its position will change upward but not the animation...

I have used to create original clone of duck hunter game with ccb.. And had accomplished half of success... But stuck so many times... So i gave up..

And left that game..


pmax
Registered User
Quote
2016-06-29 08:34:41

This was a test that I made a long time ago but you can see that the method I described can operate.
I created an invisible parent object with Collider, I created the children with animated objects and invisible texture, it makes it visible or invisible child objects according to the pressed keys on the keyboard.
PS: translation by Google.

https://dl.dropboxusercontent.co...


just_in_case
Moderator
Quote
2016-06-30 14:16:53

P max the thing you habe done is very easy to do that is waht i had doje in my duck hunt game... To animate the dog..

But there are limitation for example the jump in ur game and the movement of player... The animation starts early and then the poaition changes...

You can just change sprites of png or bmp or jpeh or any other texture ... To make a 2d animation... But u can't acheive more....
Some features to create 2d games will be added in future updates soon...

But for now i will say that you should create 3d games only...


merries
Registered User
Quote
2016-07-04 16:53:08

Just a note about this...there are several really excellent engines to create 2D games, if the developer here is a single developer and not a company (I honestly don't know) focusing on one style of game engine is much wiser.

If your interested in 2D game design here is a great website that goes over the 2D engines and there pro's and con's.

http://www.slant.co/topics/341/~2d-game-engines

http://slant.co/topics/341/~2d-g...


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