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Android Target, behavior Q.

jaimezegpi
Registered User
Quote
2016-05-27 17:01:46

a query.
When you slide your finger on the screen, on more than one occasion, this makes the application automatically advance to the next scene.
This is their natural behavior, or is it a bug?
I have not found where to configure this behavior in CopperCube.

Thanks for your time


niko
Moderator
Quote
2016-05-28 06:52:52

Hm, there is no such functionality in there. Are you sure you didn't add something like this to your app yourself?


jaimezegpi
Registered User
Quote
2016-05-29 03:19:10

this is more clean explication
🔎︎


i can send you the source code if you like


niko
Moderator
Quote
2016-05-30 11:06:36

Hm, did you maybe add this using a script or similar? Sure, send me the file if this is not the case, I'll have a look.


shadynl
Registered User
Quote
2016-07-14 00:41:21

Hi there, do you also develop for android?
Do you have some games available i can check?
Always looking for inspiration:)

wrote:
this is more clean explication
🔎︎


i can send you the source code if you like



just_in_case
Moderator
Quote
2016-07-14 04:42:18

Shadynl. I know a game available to download for android but that is not good as well...

Hogs's volcano escape ... It is available on playstore ....

Its made with coppercube...


jaimezegpi
Registered User
Quote
2016-07-18 15:58:21

hi i try to make a basic an simply game for android, but the engine have many issues, and render engine is very slooow, if you use a animated character or many 2d elements the frame rate go doooown.. so i leave the project for android using coppercube ( for now ). I hoppe in the future fix the bugs and improve engine.


shadynl
Registered User
Quote
2016-07-21 01:25:44

wrote:
hi i try to make a basic an simply game for android, but the engine have many issues, and render engine is very slooow, if you use a animated character or many 2d elements the frame rate go doooown.. so i leave the project for android using coppercube ( for now ). I hoppe in the future fix the bugs and improve engine.


Instead of makig a big game you could also consider just making small games... as long as the gameplay is addictive you are ok:)
I would like to tip you about 'gamesalad' google it....
It took me 1 month from start to release my first game in the appstore (also works for android) it is very easy to use. The downside.... it costs you $30 a month.... and no option for a lifetime license... for that same reason i switched to coppercube... altough i have also noticed a framerate drop on bigger games i will work around that. And hopefully release my first game within a few months.
Gamesalad does also support in app purchases to set up:) and most important, you can make only 2d games. I figured by now 3D is much harder and takes way more time but i like a challenge.


shadynl
Registered User
Quote
2016-07-21 01:26:33

wrote:
hi i try to make a basic an simply game for android, but the engine have many issues, and render engine is very slooow, if you use a animated character or many 2d elements the frame rate go doooown.. so i leave the project for android using coppercube ( for now ). I hoppe in the future fix the bugs and improve engine.


Instead of makig a big game you could also consider just making small games... as long as the gameplay is addictive you are ok:)
I would like to tip you about 'gamesalad' google it....
It took me 1 month from start to release my first game in the appstore (also works for android) it is very easy to use. The downside.... it costs you $30 a month.... and no option for a lifetime license... for that same reason i switched to coppercube... altough i have also noticed a framerate drop on bigger games i will work around that. And hopefully release my first game within a few months.
Gamesalad does also support in app purchases to set up:) and most important, you can make only 2d games. I figured by now 3D is much harder and takes way more time but i like a challenge.


jaimezegpi
Registered User
Quote
2016-07-21 19:20:08

ja ja.. but this i try to do.. a small game using superlow poly models and ultra small textures... but in android i lost all my enffort..
I hope in the next version, come environments with greater uniformity in behavior (webgl, android, exe)


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