Ambiera ForumDiscussions, Help and Support. |
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Hi. I do following steps: 1. Start blender, it creates a default cube. 2. Export the scene to 3ds or x format. 3. Run IrrEdit, import the newly created 3ds or x file. 4. Go to 'Materials' tab and double click one of the textures shipped with the IrrEdit, e.g. default_texture.png The texture is not applied!. Insted of it the mesh has brown solid color. When I add a cube from the toolbox I can set any texture I want. Is there anything wrong with my approach? I've testet it on IrrEdit 1.4.1 and 1.4.2 regards koto |
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Probably the texture coordinates haven't been imported or exported correctly. Try with some different settings. |
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I had familiar problems, even a not textured mesh from blender is not able to be textured in IrrEdit. I was tryiing a lot of formats like .obj and .3ds. |
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Hello, I have the same problem with applying textures in irrEdit. What should I do? (I made the 3D models with Art of Illusion) Thanks! |
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I wrote this at another place so: I had same problems with Blender, even if I defined textured there. Only useful format was .3ds but still sometimes it was exported wrong. Like Blender have some bad mood hehe. But there were no problem with 3D max studio. So only I can advice, try try try try and maybe youll find some useful format. |
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