Ambiera ForumDiscussions, Help and Support. |
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irrEdit 1.4.1 has been released, grab it while it is hot: http://www.ambiera.com/irredit/i... It is compatible with irrlicht 1.4.1, which will be released in the very next days. |
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Tested, and sorry dude, lots of issues on my side. I loaded exactly the same scene with exactly the same properties (lights, materials, meshes) on IrrEdit 1.4 Alpha and 1.4 Final. Here is what I got (all meshes are .obj, finally got rid of .x) : http://placard.wizardsofsoweto.com/smodev/irrbugs.jpg :o Note that there are other bugs that appear in your own example files : http://placard.wizardsofsoweto.com/smodev/tree.jpg All my trees & vegetation meshes that use trans_alpach and trans_alpach_ref textures get also screwed that way. |
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Yes, too bad, there are nearly always some problems when switching to a new Irrlicht version, I'm sorry. I'd suggest just to continue to use the older irrEdit version and/or post the problem in the irrlicht forum at http://irrlicht.sourceforge.net/phpBB2/index.php |
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Course, I quite understand niko. I'm just giving you some feedback, especially since my scenes use nearly every feature of IrrEdit, I see quite quickly what's wrong. Actually talking about this, I'm thinking about downgrading directly to IrrEdit 0.71 and Irrlicht 1.3.1. Since Irrlicht 1.4 (alpha or not), the lightning and speculars render got also quite screwed somehow (you'll quickly understand what I mean if you load your example file "particles.irr" in both versions). I'm not complaining, just give you my feeling and some clues, maybe you'll agree, maybe you won't. :) |
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[quote=19]Since Irrlicht 1.4 (alpha or not), the lightning and speculars render got also quite screwed somehow (you'll quickly understand what I mean if you load your example file "particles.irr" in both versions). [/quote] I didn't notice any differences with the particles.irr... have a screenshot? |
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Here you are :) http://placard.wizardsofsoweto.com/smodev/render_differences.gif I continued the discussion here : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=27599&start=15 And thanks niko, as usually. |
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I can't access to the material properties of the ExempleSceneNode plugin and same problem on my TerrainShader plugin to... |
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Ah yes, it still has a wrong overload in the plugin, sorry. But as it is open source, you can correct it yourself :) |
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