Ambiera ForumDiscussions, Help and Support. |
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Heya, We here at Secret Exit (www.secretexit.com) are working on a new game in the Dismount series (Stair Dismount 2), and we've started using irrEdit as the level editor for the game. The first preview clip was just put out, and can be seen here: http://www.youtube.com/watch?v=royB5YMTqsg I just wanted to give a heads up, a thank you for the work done for irrEdit, and hope that you have time to improve the tool. We're still learning its kinks, so there will probably be plenty of stupid questions to go, but I hope we can use this thread to post any issues we find with it and request small improvements in hope they might be addressed. From our initial impressions with the program, here's what we'd kindly request: - Ability select and transform multiple objects at the same time (couldn't find a way). A simple selection marquee or shift-selecting things in the scene graph explorer. - When objects are parented, they would maintain their current transformation. It would be nice to create a block of stairs consisting of a bunch of cubes, group the cubes under a single transform, then copy and paste that group to create more complex stairs. - A working undo would be nice :) We haven't yet dug into the scripting support in irrEdit, but spiral staircases etc. would be brilliant to accomplish with simple expressions instead of manual labour. Cheers! |
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thanks, yep, those features are already on a TODO list :) |
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