Ambiera ForumDiscussions, Help and Support. |
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Hi, According to an old post (in 2012) irrKlang is really not meant to play multi-channel music in a music application, but instead short sounds in a game. Is this still true? Scenario: .NET application - multiple music files (songs) in a .ogg container - read container and then parse the file into select individual streams - start selected streams, each in their own output device. Stereo music will go to the default device while other streams will go to up to 4 separate output devices. The concern is synchronization of the music over the duration of the song while there is other graphic activity going on at the same time. Is there a way to feed audio buffers with chunks of each file as they parsed and processed in a loop? Can threads be used or be useful in this scenario? Bottom line: Is irrKlang appropriate for this task? Thanks in advance. |
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Nope, I don't think that's possible with irrklang. |
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