 PuG Registered User |
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| 2008-03-10 15:59:44 |
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Hi, quick question on the lightmap - ive loaded an Obj which should have two UV sets, one for the texture,and the second for the lightmap.
In irrEdit, If I set the texture 2 channel to my pre-generated lightmap texture it seems to just makes the whole object dim for some reason. Any suggestions?
You don't seem to be able tell a texture channel to use a specific vertex uv set?
Regards!
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 niko Moderator |
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| 2008-03-16 12:53:54 |
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No, that's not possible currently, sorry.
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