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folder icon Ambiera Forum > irrEdit
forum topic indicator Lightmap
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PuG
Registered User
Quote
2008-03-10 15:59:44

Hi, quick question on the lightmap - ive loaded an Obj which should have two UV sets, one for the texture,and the second for the lightmap.

In irrEdit, If I set the texture 2 channel to my pre-generated lightmap texture it seems to just makes the whole object dim for some reason. Any suggestions?

You don't seem to be able tell a texture channel to use a specific vertex uv set?

Regards!


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niko
Moderator
Quote
2008-03-16 12:53:54

No, that's not possible currently, sorry.


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