Ambiera ForumDiscussions, Help and Support. |
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ok, im totally lost with this, i really want to learn though... so i have the editor how would i make a world for a game, how can i save it all in a mesh and what are nodes/meshes? |
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Well, at first, do you have any basic knowledge about 3D modeling ? IrrEdit is a tool that enables you to gather previously created models, not a modeler itself. For starting, just tell us exactly what you know about the subject. |
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ok, I would like to know the same. I have a lot of experience with 3d s max. My email is mjo_3d33@lycos.com and I would love to begin game dev projects with this irr edit system. I have looked it over, but I cannot see how to "export" a functioning game. I guess maybe that is a place to start the conversation... So have any of you made working games using this irr edit platform. thank you, michael mjo_3d33@lycos.com 8) |
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Well, I've been following this project along with Irrlitch for a while now. Irredit is NOT a game engine, it's a scene or "level" editor.. You have to build your models, terrain, and so on in another modeler program, then Irredit lets you put them all together into one big scene and saves them into an .irr file. Then it is up to you to load that file into your apps using the irrlitch engine CODE... The pre-release version of irredit scenes load just fine for me using irrlitch 1.4. One thing I do wish was that someone would take the time to write some good docs about the irr file type, what is stored in it, and how to call apon it. Do I know c or c++... nope not really, there is alot to learn and didn't have the big $$ to go into comp programming school... |
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