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forum topic indicator Using irrEdit with games
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shnaiderss
Guest
Quote
2007-07-15 19:25:12

You can create scene from SceneNodes in irrEdit and save it to .irr file. But as you all know games usually don't have just SceneNodes, but they have characters (represented by SceneNodes) having a health, speed, weapons etc. But I guess it is impossible to implement this concept into irrEdit so it isn't useful for games at all. You wiil have to make your own level editor for your game. Am I right? Or maybe there is any way to add SceneNodes properties like health etc.
The general question is: how do you implement irrEdit in your game, if you do so?

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niko
Moderator
Quote
2007-07-16 18:08:06

This is a feature which will be added in the next version, in the userdata tab.

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pierzone
Guest
Quote
2007-07-26 15:34:50

Another way to do what you're talking about with the current version, would be this, if I understand correctly :
http://www.irrlicht3d.org/wiki/i...
That allows you to modify your custom scene node properties in IrrEdit.
It's in continuation to this tutorial :
http://irrlicht.sourceforge.net/...
Stuff is also detailed in the API :
http://irrlicht.sourceforge.net/...
Maybe this is what you were looking for ?  :)

Pierre

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SirCus
Registered User
Quote
2007-12-19 09:44:00

Hi niko

I am highly interested in this userdata-tab feature as well as shaders etc
Is there any releasedate about this feature? Maybe I can wait if you can tell me one.. otherwise I would need to build my own editor.

Also I've some suggestions for further versions. Maybe you can tell me your messenger or mailaccount to talk about some things.

thx
M.


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