Ambiera ForumDiscussions, Help and Support. |
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[list] [*]Adding user's custom data to nodes should be made top priority and be available in the next release. Now the only method seems to be encoding stuff to object's name? [*]By quick look, even plugins don't seem to allow adding custom data currently, this should be fixed in API level. [*]The empty node could be rendered as some kind of dummy box or so, now it's kind of hard to find it after you lose the focus. Naturally the empty nodes are also screaming for possibility to add custom data to them, so that those can be used as hacks to convey some game-related information... ;-) [*]Physics engine integration (well, supplying necessary physics engine related data for game) would also be very interesting. Support for defining colliders for objects (from primitives like spheres, capsules, boxes or simplified proxy geometries) is important. And after that, creation of joints etc. between colliders could be next on the list... With some of the above points (custom data, plugins etc) this could be implemented by user's themselves by making own nodes as plugins. It's probably more important just to get "generic" support of the typical physics engine abstractions, i.e. it's not even necessary (or better not to) to tie this stuff just to some specific physics engine. [/list] PS. I hope that Mac OS X support of Irrlicht will be fixed soon, seems it hasn't been updated for the last release. (or a few releases?) |
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Thanks, all of your points make sense, and I hope they will be included soon. |
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