Ambiera ForumDiscussions, Help and Support. |
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Some thoughts questions : Is there a way to turn of the object cache becourse its REALY annoing that if you load an object (.x) in irredit and then delete it from the scene and then edit the object in lightwave for me then save it and then you go back to irredit and load the edited object but irredit still loads the old object. Is it possible to make the view control in the view ports work like in 3d modelling programs such as 3ds or lightwave ? Not sure if its a bug but if you load an .x object (http://wowserv.mine.nu/misc/wd_progress/light_below_floor_irredit_1.JPG) its hard to see in the picture but there is a floor(one faced) that extends out and should block so the inside of the room dont resieve light. yes the "front" of the face is facing the correct way ? And if you take the floor and flip it and use it as a ceiling it isnt shown the same as the floor, the floor blocks view for objects "behind" it the ceiling dont. |
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Remove annoing warning about changed working directory. Possibility to set all textures(materials) to be lighted as default. I think front and back views are backwards Possibility to set ambiant light strenght for lights. Light goes through solid objects < http://wowserv.mine.nu/misc/wd_progress/lights_outside_level_irredit_1.JPG > if the light radius is intersected by an object the light should go through. |
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Hi, realtime light goes through solid objects: that's just what it does in realtime 3d engines without shadows. About the loader problems: Working on it. Thanks for the other suggestions, it helps. |
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