Ambiera ForumDiscussions, Help and Support. |
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Point of Gravity is what programmers refer to when you have a sphere (a planet perhaps?) in a 3d scene with it's own gravity field. What this means is, the fps camera (or 3rd person character) can walk all around the sphere's surface without falling off in to the void. Also, while navigating the spherical surface in walk mode, the pivoting of the camera view will keep adjusting to the surface's curvage so as to give you a camera view consistent to walking on a regular flat surface. It's pretty much the same exact thing we humans do everyday on that giant sphere we all call "Earth". Before anybody here start saying something like this can't be done, already other game engines like Unity 3D and Blender have this feature implemented. But the very best example to show Point of Gravity, not to mention the fanciest, has to be the Nintendo game "Super Mario Galaxy". Any body here that has played that video game know what I am talking about: https://www.youtube.com/watch?v=... Here's also how it is done in Unity 3D: https://www.youtube.com/watch?v=... I suspect very much this can be done in Coppercube, it's just a matter of coming up with the right type of script that Coppercube can work with. I wish I could do it, but I am not a programmer, I am more of a modeler. So, any coder here up for the challenge and make Coppercube even more awesome than it already is? |
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I've shortly looked into this, and technically, this should be possible. If we get a few more people wanting this feature, I'll implement this in a future version of CopperCube. |
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Well, even if I am the only one interested in this Point of Gravity method, in the long run, Coppercube will still greatly benefit with this kind of exotic feature. And yes, I say exotic feature, since very few known game engines have this, and being the only ones that I know of are Blender and Unity. And even less use of Point of Gravity comes from actual commercial games, which only one comes to mind: The Super Mario Galaxy games series. And tell me, how many other games out there can do what Super Mario Galaxy's gameplay can do? Another good thing that will come from Coppercube having the Point of Gravity feature is that it will be one other less thing that Coppercube detractors can use to compared it to other competing game engines, and thus attracting more of the hard-core segment of video game aficionados. But of course, the number one reason for Coppercube having this very special feature: The new type of crazy gameplay and game types that will open up. Imagine if you will a fps game you make inside a cylindrical space station like the one in the Babylon 5 TV show. Now imagine yourself exploring the inside of this space station and looking side ways and up and seeing how everything just revolves around you in a "arch" like manner letting you see everything at once. And what about publishing all this to Oculus Rift format, how awesome will that be! Imagine something like this you exploring it in FPS mode: Or this...... Do you see the potential awesome gaming implications Point of Gravity will bring to Coppercube? |
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A very welcome opportunity! And it's true that very few engines and games with such a wonderful opportunity. And many builders worlds dream to build a world where many gravities or one spherical gravity. I'd love to. I guess that as a distinctive feature of it would give CopperCube increasing popularity and rating ![]() |
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"...If we get a few more people wanting this feature, I'll implement this in a future version of CopperCube. ..." ![]() +1 in next update??? ![]() |
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it's a good idea... +1 |
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Come 'on people,...keep it coming. So far that makes it 4 of us that want this feature on Coppercube. |
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Definitely want this feature asap. I've just spent hours looking for the gravity controls, alas it seems to have none. Hopefully I can find a plugin or something. This feature would have been perfect for my project, I'd really love to have showcased some of CC5s user friendliness... Hopefully I'll come up with something. Even if I could control the fall speed it would solve the problem. |
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I just found the update notes. I can change gravity in the root object of the scene for each scene. Derp... |
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+++++++++++1 |
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I tried programming this and failed.... I would love to have this feature in the next release of CC |
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Yes! Me too. It could allow for some powerful effects such as a kids of magnetised energy force effect as found in some platformer type games etc. Really hope for this! |
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Me too! Super Great Idea! Please add this feature to Coppercune. +1 now in next update? |
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I also want this +1 is the update came? |
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It's easy to do this (without coding), using the features already in Copercube. |
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