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forum topic indicator Support for different node types
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Christian Clavet
Registered User
Quote
2007-09-05 05:16:24

Hi,
Actually IRREdit support some node type but not all.

Here are the current node types of IRRlicht 1.3.1

Enumeration values:
ESNT_CUBE  simple cube scene node  
ESNT_SPHERE  Sphere scene node.  
ESNT_TEXT  Text Scene Node.  
ESNT_WATER_SURFACE  Water Surface Scene Node.  
ESNT_TERRAIN  Terrain Scene Node.  
ESNT_SKY_BOX  Sky Box Scene Node.  
ESNT_SHADOW_VOLUME  Shadow Volume Scene Node.  
ESNT_OCT_TREE  OctTree Scene Node.  
ESNT_MESH  Mesh Scene Node.  
ESNT_LIGHT  Light Scene Node.  
ESNT_EMPTY  Empty Scene Node.  
ESNT_DUMMY_TRANSFORMATION  Dummy Transformation Scene Node.  
ESNT_CAMERA  Camera Scene Node.  
ESNT_CAMERA_MAYA  Maya Camera Scene Node.  
ESNT_CAMERA_FPS  First Person Shooter style Camera.  
ESNT_BILLBOARD  Billboard Scene Node.  
ESNT_ANIMATED_MESH  Animated Mesh Scene Node.  
ESNT_PARTICLE_SYSTEM  Particle System Scene Node.  
ESNT_MD3_SCENE_NODE  Quake3 Model Scene Node ( has tag to link to ).  
ESNT_COUNT  Amount of build in Scene Nodes.  
ESNT_UNKNOWN  Unknown scene node.  
ESNT_FORCE_32_BIT  This enum is never used, it only forces the compiler to compile these enumeration values to 32 bit.  


Will you be able to support all of them in the next version? I've made my scene IRR loader that applied a triangle selector on all defined occtree. It seem to work fine. I would like to use IRREdit to setup all the scene then load it in my engine. I read the attributes of the "STD Camera" then applie it to my FPS Camera that has an CollisionResponse Animator.

I've integrated the new RealisticWAterNode (I would create a water node then swap it with the realistic one in the engine). So at the moment, it would be great if we could create theses node (even If I don't have an accurate representation)

Do you think these definitions could be added in the next version of IRREdit? (For example, when defining the attributes of the camera, we could define the type and their properties) Also for the camera, If possible, a representation mesh would be great to know of the alignment. (Even nicer, would be to be able to go in the camera to position it and align it)


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niko
Moderator
Quote
2007-09-08 15:27:44

Yes, that's missing. Don't know if it will make it into the next release, but it's definately planned.


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