 Ertai Registered User |
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| 2007-05-30 14:50:52 |
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I have a question. I manage to make my scene (simple scene: one house, one tree and terrain). Make the tutorial 15 for Irrlicht engine site (program) and try to view results of my "work". And I'm unable to see the terrain. I see sky box, see tree, see house but not the terrain.
On IrrEdit I have (objects): startup skybox, mesh (house), ocTree (tree), camera, terrain.
I've copy the texture folder and the mes folder to the main program folder.
I'm getting this messages on the console:
Irrlicht Engine version 1.3 Microsoft Windows XP Professional Dodatek Service Pack 2 (Build 2600) Using renderer: OpenGL 2.0.6067 RADEON 9600 x86/MMX/3DNow!/SSE2: ATI Technologies Inc. OpenGL driver version is 1.2 or better. Loaded texture: textures/editor_defaults/default_skybox2.jpg Loaded texture: textures/editor_defaults/default_skybox3.jpg Loaded texture: textures/editor_defaults/default_skybox0.jpg Loaded texture: textures/editor_defaults/default_skybox1.jpg Loaded texture: textures/editor_defaults/default_skyboxup.jpg Loaded texture: textures/editor_defaults/default_skyboxdn.jpg Could not open file of texture: fw12b.jpg Loaded texture: meshes/fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Could not open file of texture: fw12b.jpg Loaded mesh: meshes/house.3ds Could not open file of texture: PLANTS09.JPG Loaded texture: meshes/PLANTS09.JPG Could not open file of texture: LEAFS.JPG Could not open file of texture: meshes/LEAFS.JPG Could not load a texture for entry in 3ds file: LEAFS.JPG Could not open file of texture: LEAFSA.PNG Loaded texture: meshes/LEAFSA.PNG Loaded mesh: meshes/tree_cluster_13.3ds Needed 38ms to create OctTree SceneNode.(69 nodes, 3472 polys) Loaded texture: textures/editor_defaults/default_particle.png Could not load terrain, because file could not be opened.: Could not create scene node of unknown type: terrain Loaded texture: textures/editor_defaults/default_terrain_texture.jpg Loaded texture: textures/editor_defaults/default_detailmap.jpg
My program is like this:
[code]#include <irrlicht.h> #include <iostream> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui;
#pragma comment(lib, "Irrlicht.lib") int main() { // ask user for driver
video::E_DRIVER_TYPE driverType;
printf("Please select the driver you want for this example:\n"\ " (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\ " (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\ " (f) NullDevice\n (otherKey) exit\n\n");
char i; std::cin >> i;
&
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 Virion Registered User |
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| 2007-05-31 12:51:49 |
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did you used the latest irredit?
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 niko Moderator |
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| 2007-05-31 14:12:36 |
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Or just use the irrlicht version from the svn or the one included in the irredit package under 'source'.
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 Vacuus Guest |
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| 2007-07-13 08:18:36 |
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Errr, have you copied the textures across? They *should* be in your programs working directory. If that don't work, edit the .irr file with notepad or another text editor (As it's just XML), and search for the file coming up in your errors. Then make sure it's in the right folder (relative to the exe)..
Dunno, but sound like a path issue to me.
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