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forum topic indicator Lightmapping into texture
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onkeljossip
Registered User
Quote
2007-05-11 16:27:05

Hi all,
I'd like to generate a texture lightmap for a very basic scene which consists of a floor and some chairs.
When I use the irrEdit 0.7 lightmapper it seems to be setting the vertex colors of the floor object.
Our floor object doesn't have a fine triangulation, so the shadows of the chairs on the floor look bad.

Is there a way to force irrEdit to generate a texture lightmap instead of setting the vertex colors?

I've seen some related options in Tools>>Options>Lightmapper, but those features don't seem to be available yet.

Cheers,
onkeljossip


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niko
Moderator
Quote
2007-05-13 10:03:13

Simply increase the resolution of your lightmaps, the chair polygons simply is smaller then one lightmap text, I guess. To increase the lightmap resolution, you can specify a bigger texture size or use the resolution field (carefully!).

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onkeljossip
Registered User
Quote
2007-05-23 16:32:55

[quote=3]Simply increase the resolution of your lightmaps, the chair polygons simply is smaller then one lightmap text, I guess. To increase the lightmap resolution, you can specify a bigger texture size or use the resolution field (carefully!).[/quote]

Yes, that did it. I slowly increased the resolution field.
Thanks!



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