Ambiera ForumDiscussions, Help and Support. |
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CopperCube 4.4, a free update for all existing users is available now. It includes the features mentioned already on this forum, you can get it here: http://www.ambiera.com/coppercub... Detailed change log: - Added support for rendering grass patches, plants and other alpha channel based fake geometry like for example grating and similar: Alpha channel materials now have an advanced setting named 'No alpha blending and render order independent'. You can find this under 'Advanced settings' in the material combo box. - There is now a new action 'LoadTexture' available which uses the new loadTexture() feature mentioned below, so you can easily dynamically load new textures. The action is downloadable from http://www.ambiera.com/coppercube/action_extensions.html - The command to "Reload and Verify Extensions" now also reloads plugin scripts for the editor. So it's no longer necessary to restart the editor while editing plugins, which simplifies developing plugins. - When cloning scene nodes, clones now also work with the same collision detection settings as their originals, meaning you can now build complex apps like level editors with CopperCube. - The loadTexture() script command now works in WebGL, Flash, Windows and Mac OS X apps. You can now easily set materials to any external texture files and urls using code like this for example: var node = ccbGetSceneNodeFromName("cubeMesh1"); var tex = ccbLoadTexture("example.jpg"); ccbSetSceneNodeMaterialProperty(node, 0, "Texture1", tex); Loading files from the web (like from "http://www.example.com/example.jpg") only works on WebGL and Flash, though. - Updated WebGL target to show clearer error messages for the latest Chrome and Firefox versions - The Windows target now is launched from CopperCube with the working directory it is created in. That way, access to additional sounds and images via scripts is much easier now. - Fixed a problem causing the model viewer camera to sometimes move up when the 'Vertical movement' flag is switched off. - Various updates to the documentation (more examples in the scripting reference, some more 3D model exporting tips, etc) - Various performance improvements on basically all publishing targets. |
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Great, thanks! |
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Fabulous Niko! Very pleased thanks so much! Ed. |
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- When cloning scene nodes, clones now also work with the same collision detection settings as their originals, meaning you can now build complex apps like level editors with CopperCube. Didn't seem to work for me in the new version. I still didn't get the collisions working in the new clone node although I had set the original node to collisions to on. Is there a new behaviour that I need to manually set that I may have missed? Ed. |
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If it just doesn't work in the Windows target for you, but it does in all other targets, then you were unfortunate and downloaded an incorrectly linked version (it was only there for a short period of time, my fault), where the windows target didn't include these features, sorry. This has been fixed, just uninstall your CopperCube, re-download and install it. Then it should work again :) |
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That now works thanks Niko! Super update very nice! Cheers. Ed. |
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Fantastic! |
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Nice Niko! 2D Touch looks not work with touch in webgl target... is just me? Marco |
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Depends, usually it should work. What browser/device combination are you using? |
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Hi Niko Just tried in Win8 Chrome33. Flash runs nice, but in webgl target, 2dtouch screen just donĀ“t work in my lap Dell, with touch display... work before, not working for me now, http://www.marcoalemar.com/galer... |
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Ah, I see, maybe they changed something. Will update so this works as well with the next update. |
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Love the new features. In testing 4.4, having issues with sound in Webgl. Looping does not seem to work, and once stop all sounds issued cant restart a sound that was played prior the stop. New sounds play fine, once. |
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It should work. Although the sound API of some browsers is buggy and unstable, but it works on most combinations, as far as possible. Various browser developers change something in that API from time to time, so they break something, but usually it works. What browser and OS are you using? |
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Thanks for the update Niko. Is the 'No alpha blending and render order independent' feature supported in WebGL ? |
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Yes, should work on all targets. It's there when you select the material to be 'transparent alpha channel', and then select the 'advanced settings...' option afterwards. |
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