Ambiera ForumDiscussions, Help and Support. |
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Hi there, I've recently started using irrLicht and irrEdit in order to create a prototype game. After originally using the irrLicht API calls to load in the terrain, I investigated what irrEdit could do and found that I was able to setup a scene with a Terrain object. The properties for the Terrain object seem to be missing a few key options such as smoothing, LOD, etc. Will these be added? I've looked at the irrLicht source and seen that the serialize functions for the Terrain don't seem to write these properties, so I could add them there, but seeing as irrEdit doesn't include the source code, I don't see any way of supporting these, other than asking you to add them. Unless of course there is a user editable file that I can notify irrEdit about the new properties that I've added to the Terrain object? Thanks, Cliff :) |
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Yes, those are still missing, working on that. But you are wrong, irrEdit includes the source code for this, just take a look at the source.zip file included in the package. This contains the irrlicht engine used, and as long as you don't modify the interface files and only the implemenation, you can add those by yourself :) |
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[quote=3]Yes, those are still missing, working on that. But you are wrong, irrEdit includes the source code for this, just take a look at the source.zip file included in the package. This contains the irrlicht engine used, and as long as you don't modify the interface files and only the implemenation, you can add those by yourself :)[/quote] Oh, sweet! I just tried adding a test property to serializeAttributes and deserializeAttributes and used the new irrlicht.dll file to successfully view the properies in irrEdit, Perfect! :D I'll modify my local version until you've had a chance to update the public version with these properties. Thanks for the heads up! Cliff :) |
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