Ambiera ForumDiscussions, Help and Support. |
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I guess everything is said the subject :) Irredit 0.7 crashes when it comes to loading a .irr file from 0.6. Concerning my scene, which is quite huge, it loads around 3 textures and 1 Octree before it crashes. Can someone relate all the changes made on Irrlicht 0.7 so that it is possible to edit the .Irr and make it readable for Irredit 0.7 ? :D Thanks ! |
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I heard that niko had rewrote the whole editor so I guess the problem occurs because of that... I don't know how to sovle this problem though. :-/ |
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Ah, that's bad, thanks for reporting. I'll have a look at it and try to fix the problem. |
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Hey Niko & Virion, If you need my file to work on the problem (as I said it is quite a lot of work, the .irr is around 2Mo not mentionning the meshes and texture files so if the issue is multiple, you should have many occurences), just let me know. |
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Hey, Now I have a bigger problem... I don't know how I don't know why, but now Irredit 0.6 does not load on my computer... When I click on the .exe, nothing just happens, and no trace in the program manager. I tried to re-unzip and re-download the program, but no change. So since my work does not want to work on 0.7, I can do nothing now :( Any ideas ? |
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More news : Using 0.6 I was confused for a long time about the best export format to use because there was a lot of small troubles with every kind of formats. I found finally that .x was the most convenient, and then configured the Panda exporter for Max (even though there was bugs even with this configuration). But with 0.7, I found out that most of my former meshes are now bugging : some are disappearing when you try to approach it, some do not have to right count of textures, and for all those meshes, using the shadow tool cancels the smoothing. I must precise that I work with quite "complex" meshes, for example houses composed of separate assembled meshes with different textures (doors, windows, etc...). The point is, now I really think that Irrlicht NEEDS a dedicated exporter, because from experience there is way too much troubles with other formats when it comes to complex meshes. ...Or maybe I am a moron and do not understand what others did , considering I am the inly one who complains about it :D |
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I'll take a look at the irrEdit 0.6 source and see what the problem is, and maybe provide a patch for it. I also already fixed a few bugs in irrEdit 0.7, and going to release a patch there as well. About the disappearing meshes: Could you send one of those to me, or post them into the Irrlicht Engine forum please? |
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Okay, thanks for support about IrrEdit 0.6. Can't help you much about it unfortunately, I just don't understand. I will send you "bugged" mesh as soon as I can. Again, thanks. |
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