Ambiera ForumDiscussions, Help and Support. |
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Hi, i've just downloaded and teste irrEdit 0.7 a little. The addition of custom scene node plugins is great! But i have a few questions. First, when entering the "examplegameplugin" loop, nothing is rendered, and the log window displays this: .... DIRECT3D9 begin scene failed. [IrrEdit Log Window:] Skipping more following lines with the same content I guess something is wrong in some way. I also can't see the text about pressing escape anywhere. Second, i'm curoius about the files EPhysicsEngineTypes.h and IPhysicsSimulation.h. They hint that irrEdit should have some kind fo built in physics simulation and/or collision-object editorish mode, but i can't find anything like that in the actuall program. Third, i'd like to ask what compiler irrEdit was built with. If i'm going to write my own plugins, i have to use the same compiler, since classes are structured differently in say gcc and microsofts compilers. Fourth, since the license is to not redistrubute the editor itself, would it not be easy to just put ones plugins in a directory called editor and tell the eventual modders that they need just download the editr themselves? Thanks Luben |
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Hi, I've answered some of your questions in this blog post here: http://www.irrlicht3d.org/pivot/entry.php?id=503 The game plugin just isn't totally finished yet, I'll release a bug fixed version in a few weeks. There is a physics engine in there, but it's not supported yet (it works, but may have bugs), that's why I didn't mention it anywhere yet. It will be finished in the next release, I guess. The compiler used was the one included in Microsoft Visual Studio. You can use anyone of those. The example plugins also have a project included for VS 2003. Redistribution: You are right, it would be possible just to release plugins and let people download the editor from here, why not. And I had no problem with it. The only issue would be that you cannot rely on the versions of irrEdit, once I've released a new version which is incompatible with old plugins, I also might take down the old version of irrEdit. |
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