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guest_somedude15
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2026-07-06 21:39:25

Hi. As I've been developing prototypes and games in CopperCube, I've created several specific behaviors and actions to solve various problems. I need to figure out what's mine, what isn't, and what I can share. But for now, I'm sharing this with you: some things I developed for my latest game, “Escape - 1942.”

What's Included:

*behavior_gato_ai: A basic AI system and state machines that doesn't require the default Coppercube AI to function. It moves around the map using waypoints from the 5ven plugin.

*action_gato_shoot: An action to shoot the 'Gato' AI (the one above) using hitscan.

*action_PathfindingObjectNoAI: An action to move objects around the map using waypoints from the 5ven plugin, without requiring the default Coppercube AI.

*main_menu: A main menu template with some pre-programmed features.

*slidesshow: A CCB with a created scene that works to advance images and text using a pair of 'Next' and 'Back' buttons.


Check it out. They are free to use. (And my game is free as well. So check it out too ;-) )

[url]https://dream-search-repeat.itch.io/coppercube-components[/ url]

A couple of images:

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embedded external image
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guest_somedude15
Guest
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2026-07-06 21:40:17

https://dream-search-repeat.itch...

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somedude_15
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2026-07-16 23:30:23

?Hi. I have just updated the post. In the extensions_pack_1.zip you will find several more scripts i have made and used over the time in Coppercube. Some of them where made with help of ChatGPT or Gemini, just to mention it.

These are the 'extensions pack 1' that contains:

-action_CompareText.js : Simple, compare Text in 2D Overlay if equal to certain value, do something.

-action_DoSomethingAtRandomValue.js : Draw a Random Value and do something if values are from 1 to 5, different actions for each value.

-action_FindObjectWaypoint.js : Find closest waypoint to object in var "llm_param" (remember i use 5ven's plugin to create the waypoints.)

-action_if_llm_command.js : Execute action if LLM command and param match. (From the copperson's system)

- action_Leer_Linea_Con_Variable.js : May need to open the file and translate the description field. Literally, read a line from a text field but indicating the line's number using a var.

-action_PathfindingNPC.js : NPC Pathfinding, use the use 5ven's plugin waypoints. Simple move an X node to an Y waypoint.

-action_ReadLineAndType.js :Similar to the one above. It reads a line from a text file and shows it with a typewriter effect.

-action_ReplaceObject.js : Replace an object with another

-action_send_message_to_LLM.js : Send a text message to a LLM server. It's from the copperson's system.

-action_send_txt_file_to_var.js : Read a txt file and send it to a variable.

-action_ShowVariableValue.js _ Show Variable's Value in a 2D Overlay.

-behavior_areaTrigger.js : Area trigger with enter/exit and cooldown. (I don't remember, i think i used it in the 'First date with Greta' demo).

- behavior_coppersons_v0_2.js : A copy of the Copperson's brain to make Local LLM's control NPC's

I hope still they are enough intuitive to use. I am open to any feedback or question you may have.

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guest_guest
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2026-07-17 20:22:39

Thanks for sharing.


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