Ambiera ForumDiscussions, Help and Support. |
|
| [ 1 2 ] Page 2 of 2 |
|
|||||
|
Well, JIC's code doesn't need shaders either - it’s just a simple UV coordinate offset (or maybe that was someone else's). In any case, I think you're throwing reproaches and complaints at Nikolaus Gebhardt way too often. He has done and continues to do everything exactly as it should be done. The engine is more than wonderful in its current state, and the fact that the community can modify and extend it is great because it lets us add functionality for our own specific needs. Just accept the engine for what it is - it's excellent. Robbo, this isn't really directed at you anymore, but at everyone on the forum constantly posting that Nikolaus has abandoned the engine or isn't doing anything. He’s already done enough, and we get to use it for a very fair price. |
||||
|
Again, I'm not downplaying your efforts or what you're doing - you're doing a great job, keep at it. I have no complaints or issues with the sheer volume of work you've put in. It’s just that I find the engine excellent and I really respect Nikolaus's work, so I probably react a bit too strongly whenever someone directs criticism his way. |
||||
|
Talking about spritesheet, JIC has two version of spritesheet animator. One is shader based another one is offset based, there are other spritesheets actions by different individuals and not all of them are shader based, Hadoken and others. here it is from his update log on itch.io page. https://vazahat.itch.io/cc-shade... |
||||
|
Well thats good there are other options apart from shaders, but even JIC version is an Action that is designed to work with only a single node at a time. My version runs any amount of nodes you like and designed specifically for hundreds of nodes at a time and being done in C++ is much faster than any other method available - even Niko's default version which you will see in my next update. The code is as simple as it gets and works great. I have designed it for my particile weather system which has hundreds of billboards running at once and is extremely simple to use yet also the fastest method IMO. Check my next video if you dont beleive me... |
||||
| [ 1 2 ] Page 2 of 2 |
|
|