Ambiera ForumDiscussions, Help and Support. |
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I have updated YouTube and Itchio for all the recent updates: - better lighting control over Billboards & Particles - much faster terrain collision detection - Alpha property for skyDomes - other fixes and improvements see here: YouTube: https://youtu.be/XPnIG3dNzA4 Itchio: https://robo25.itch.io/coppercube-apis-version-2 |
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Sample image of my game Saturn7: |
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Few more pics: |
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Good job Robbo, I'm really proud of all that you've made so far single-handedly I wish more goodness comes your way |
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Those screenshots look very nice, looking forward to see more of this:) |
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Robo, I have tried all your API's from the beginning and paid for all of them... They are all buggy and the performance is never what you claim... Furthermore, you have never read DOC standards... You have no clue how to document your code... Go look at JIC and see how to properly document code... What you doing is just describing the methods loosely and producing a huge sample app with spagetti code for download and expecting people to reverse engineer poorly written code... This is not going to work and it is the reason as to why people get excited about your code, buy it and then vanish... If you do not conform to industry standard documentation instead of your 1 hour long youtube videos...YOu are never going to make an impact.... You need someone to bug test your code before release and also , you really have to learn how to document your code... You seriously have no clue |
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You are just a hater for absolutely no logical reason, if you are a master or whatsoever why don't you prove it |
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Some people like 'guest' (guest_Jack) can never be happy. If you tried (which I very much doubt) to use my API's and anything didnt work as expected then you were free the entire time to post a question/comment on the itchio forum or here which I read and answer comments. A few times an issue came up and I fixed it. I use all my own API's in my own game constantly so yes, they are thoroughly tested before releasing them and the list of API's are quite clear to anyone who knows how to use Javascript. Give me a single example of what was not clear enough for you ....or are you just winging for the sake of winging ? |
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Monks wrote: Good job Robbo, I'm really proud of all that you've made so far single-handedly I wish more goodness comes your way Much appreciated Monks - thanks for your support. Also many thanks to all those over time have been extra generous with giving high tips over and above the base cost of $1 - every donation is appreciated and drives me on... Cheers! |
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wrote: Those screenshots look very nice, looking forward to see more of this:) Thanks for that. I had some issue posting images on this forum - you have to use a web server that can provide the correct link like www.imgur.com and then get the shareable link in the format of BBCode for forums. |
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My new source code functionality and API's have a brief API list included but are designed to be fully understood along side the video I made about it to get the complete picture. Unlike some, I dont reinvent the wheel for every single video I make as that would make it too long, whereas that last half a dozen or so videos are around 15-20 minutes each....not an hour as mentioned above. |
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@Robbo I for one appreciate everything you have done and continue to do. People like you are the reason Coppercube is not already dead. I have no clue what @guest_Jack is yapping about and feel he is extremely unappreciative of your efforts as you are not the creator of Coppercube but you have put in so much work and made so many improvements that we would not have if it were not for you. So ignore ppl like him and continue doing what you do because there is a lot of us who do appreciate you and your efforts! |
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Thanks 'archangel' - appreciated. I always thought from the begining that this was just another attack from our famous 'guest' under slightly different name as when someone is all negative and not positive at all then you know this person is not being honest at all... SPRITE SHEET ANIMATIONS On a brighter side - I just worked out a way to do what many in the past have wanted to do - utilise a simple method to crop a texture and only show that part on a mesh and can transition over time to other parts - ie have a proper spritesheet animation without having to cut up the spritesheet into many tiny texures and recombine later manually - which is what has been CC method since day 1 till today. Now, you can just attach a spritesheet and iterate over it with some basic code to cycle through all images and have a easy to use spritesheet animation, and its working...just finishing up now... Nice thing, this only took me like 20 minutes to do....dont know why Niko never added this in the past... |
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Robbo, I don't mean to offend or sound rude at all, but sprite animation has been available and implemented by various community members for years now. I think your comment toward Nikolaus Gebhardt sounds a bit misplaced and harsh, especially since he built the entire toolkit into the engine so that we could create sprite-sheet animations in the first place... If you were talking about sprite animation on 2D overlays, that would be a different story, but as it stands, it came off a little toxic this time - again, I'm really not trying to start anything. |
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No, you missed the significance totally I think 'guest'. My version does not need any directX or OpenGL drivers as is driver agnostic - ie works with any driver unlike shader driven spritesheet animations which are totally driver dependant. Using shaders should only be done when necessary as not the most performant solution when you can do the same thing without it. This is why this method is far better and dont need a dedicated Action to link to or run using a shader. Its simple and works well. And no, a short comment about Niko is not toxic as many have asked him to do exactly this before...and like I said - it didnt takle long to do.. |
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