Ambiera ForumDiscussions, Help and Support. |
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Just as the title states its well on the way. However this is an early notice as i still got work to do. Current state:: Rebuilt the source win32player adding Openxr Runtime and simple rendering to the views for now, just to see if what i am attempting will even work. And well after building it, i added the binary to the test project and built it in the editor. Fired up my headset and launched the test.exe... moment of truth--- wallah it engaged my quest 2 headset and rendered the scene to both vr eyes. I could walk around in the world with the mouse and keyboard. So yes that's the current state. Give me some time to cook and ill be back when it's ready. |
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Yeah! I'm waitinig for this so long! |
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Me too my friend me too! Won’t be too much longer. |
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Will it be Quest 3 compatible? |
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Yes. |
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Already have headset tracking and hand tracking. Working on view alignment and button mapping. Integrating new openxr ccb api calls. |
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Wow, so fast! Hope i can use it for my projects soon! |
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Update:: Worked long and hard all yesterday and through the night and finally got the new openxr ccb api implemented. Then created behaviors to attach actions to button inputs using those new ccb functions. Tested and confirmed it works. Crafted behaviors for handling both controllers. So, that’s done and movement and all tracking is done. Last thing is aligning all mesh’s / geometry throughout both views. Currently, the hands and all children of them align perfectly render perfect 3d effect. But all other geometry is doubled through the views/ don’t align. I’m troubleshooting and will be back soon. |
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@archangel I really appreciate and thank you for this work! I hope I'll be able to try it out soon after the release, on my Meta Quest 3S. I've long dreamed of developing a VR game, and because of that, I left the Coppercube community for a while, as I was looking for a development tool specifically for VR. But I'll be very happy if I can port at least a couple of my projects to VR gaming. |
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You’re very welcome. So I got it to render correctly. But fixing that caused headset tracking to flip flop, so I have to readjust that. |
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Any test candidates yet? |
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I didn’t get time yesterday, but I’ll have one up for testing later today when I get home. |
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Well idk if it will come today now, I come home and meta quest link app isn’t working and I cannot connect. |
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Okay I got it to work just give me a few. |
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