Ambiera ForumDiscussions, Help and Support. |
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I remember back in i think 2020 or 2021 there was talk on the coppercube forum of dx11 coming to coppercube. does anyone know if this is still happening? |
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I recall Niko had maybe a dev version he spoke of ( maybe it was on the old roadmap) im guessing the problem might be compatibility ( with current Cc projects). We will take Coppercube2 if thats what it takes lol . But for people with projects far along this would be a problem. Android is depreciated now in the last update. I'd like Vulcan renderer or at least an opengl update myself. Vulcan supposed to have less cpu overhead and it seems most cc users are on laptops or lower end hardware. I think even the last version of iirlicht only supports dx9. And gl 1.2 through 4. Niko doesnt respond that often. But perhaps you will get lucky. Sam. |
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Changelog still mention it: Modern D3D 11 based renderer preview (in closed alpha) Internally, CopperCube now has an additional D3D 11 renderer with support for more modern 3D features. It is not public yet, buggy, and still early alpha but will be enabled for public use in an update in the near future. https://www.ambiera.com/coppercu... But as mentioned above it is still dx9. |
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Thanks Oke, thats what I was remembering. Hah Sam. |
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Funny you mention this as Ive been looking into this the last few weeks....making some progress (its a BIG job). Niko mentioned this supposed DX11 update back in July 2018 its seems....come on Niko - maybe its time you finish this ? I have the DX9 / DX11 code from 'Granyte' that was done back in 2012. Its the closest match to old 1.5 CC although its using Irrlicht 1.8... I found over 3,000 differences but now got it down to much lower number....you want a race to see who finishes first Niko ?? |
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I have the compiler down to the very last step of the dreaded LINKER errors - errors that the compiler knows about yet will not tell you for some silly reason....you have to work it all out yourself... LINKER errors are ones where a function call is made yet cannot find that function OR the function format is not the same. It wont bother to tell you the names of the function calls it cannot match up though - thats Visual Studio for you...for now at least DX9 is working to a level Im ok with....see if I can bother finishing this DX11 compile... |
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Hey Robbo, i think it's very impressive looking at what you are doing so far even with DX9, and now also working on DX11, it's been a while since you posted updates though, anything new? |
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Yes, some new API's for more performant terrain collision detection and better lighting for Billboards, Partciles and Alpha for skyDome....within next few days should have a video out... |
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Great!!! I cant wait to check them out |
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test only |
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I alwaya forget how to embed images and the info on the right is wrong. https://freeimage.host/i/qIw90AX |
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<img src="https://freeimage.host/i/qIw90AX"> |
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seriously... |
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last try before I give up |
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guest_Robbo wrote: last try before I give up Interesting that the link works, input manually into a browser, but won't work here? Hmm... https://freeimage.host/i/qIw90AX <--- Proper Ok, figured it out... the https link is an image reference (URL) not a direct image (like a .jpg, .png, etc.), so you don't/can't use the [img] frames. You SEE the image when you GO there, but it's not a separate, actual image file you're accessing. Kinda hard to explain, but.. I'm right. Just trust me. :-D |
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