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sven
Registered User
Quote
2025-12-15 14:15:47

https://5v3n.itch.io/coppercube-...

Still work in progress project.
Almost works as i need it.
i share it for testing and just for fun to play around with it.

may use alotof cpu so not for big projects.. runs fine on my 2010 dell laptop. Will rewrite and optimize it if i add some more features to it and i feel its ready for my game.

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Monks
Guest
Quote
2025-12-17 16:06:19

Practically, one of the best copperxube enemy AI, well done!
I hope you keep on working on it.

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sven
Registered User
Quote
2025-12-18 14:37:25

Thanks,

Current coverspots are meant for my soldier AI so it can move to spot and crouch and shoot at target.
(but looks usable this way also as it is)

Today i changed plugin that generates connections:
Uses cubes instead of cylynders to create lines to the map-
(removed function calls ccbGetSceneNodeFromName from for loop)
should be faster and uses less memory probably.

AI script changed frequency to check for spot- that means less raychecks ,more cpu friendly.
(this part will be optimized (idea already exsists) so it will be more faster)


There is many things i dont like about it so i try to make it better.
They may move behind each other and shoot to player (thru another AI)
(that removes possibility to use default shoot action -because they kill each other this way)
Script part that keeps AIs separated - needs better math :D
(they get stuck into each other sometimes and looks not good)

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sven
Registered User
Quote
2025-12-20 03:35:11

Editor plugin updated:
Now its possible to add connections between pathnodes manually by pressing :
CTRL+A and entering nodes to connect
example '1 2' (use space between)
example '1 2 3 4 5'
example '1 2 1 3 1 5'


In some cases automatically generated connections may not that good so its now doable manually.

Pathnode names in editor had p (letter at first) dont use that letter if you connect -just use number.

NB! to remove connection is as usual just klick on connection ( line) and delete it from editor-its gone after that.

Download is added on itch as second download on this project also info file.

Also updated it so: Connection lines will take texture from first pathnode 'p0' after generate.

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Monks
Guest
Quote
2025-12-20 07:17:51

Awesome! Sweet improvement! Good job

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guest
Guest
Quote
2025-12-21 02:36:35

all this to work around cc's stupid $1400 janky editor...

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sven
Registered User
Quote
2025-12-21 05:07:54

CC is good..
if i need easyer way i use another engine ( i dont blame CC ) - there is a choice- no need to call CC editor stupid ????

Its missing many features that i would like it includes for sure but its still good.

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Monks
Guest
Quote
2025-12-21 06:26:48

To Guest, can't you get enough of trolling coppercube, there are already many good games made by coppercube which topped charts on itch io, try hard and make something good with it tooemoji icon_blinkemoji icon_blink

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sven
Registered User
Quote
2025-12-21 21:03:28

I added third file to download:
3vPlugin_svcPaths [it includes all 3 methods for createing paths]

With this plugin you can create path without haveing to input anything.

First select pathnode then press ctrl+q
[now node is selected-billboard should appear on top of it]
[you can select multiple nodes as needed]

If you are finished with selecting nodes then make sure you dont select anything else -last selected must be billboard that is created (it should be already selected by default already)
press ctrl+q (and if no error paths should be created )

Access to the multi selection inside the CC editor would be nice to have but as long its not there its a workaround.

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Monks
Guest
Quote
2025-12-22 11:54:40

Much better


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