 archangel Registered User |
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| 2025-12-11 21:42:58 |
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in progress, I have an animator that is able to change the pose's of all bones. But currently some native functions of copperlicht are currently overwriting the fullbodyik pose's.
So the ik pose's show briefly then they kick back to the model's native preset pose. Even switch'n animation to none in the editor does not work because that shuts down all skinning on that node.
So just stay tuned, once i get this done and perfect a quest3 version of xr, this will be practically commercial ready.
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