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forum topic indicator Normal mapping without shader
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guest_Sam
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2025-11-28 05:10:40

yeah Enbm is very old, i think it appeared in dx6. software only,. and dx7 cards could do it in hardware,

so around 99/early 2k? lol

yeah the normalmaps with the directional light you have added it a big improvement.



Sam

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guest_Robbo
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2025-12-01 01:55:53

Using the old fixed function pipeline we have normal mapping (ccbSetBumpMap) and emmissive maps working (ccbSetSolidEmissive) which is a lot better than default CC.

The main one we dont have is specular highlights which could be sort of done using multi-pass rendering but havent yet got that working....see how that goes...(ie run without specular in pass1, then run another pass with specular on and combine the 2 together adjusted for the specular map...nice idea...not sure if I can get that working...

Roughness and AO maps can be baked into the base texture (so can some normal map details).

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Monks
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2025-12-01 13:54:04

This is impressive, Robbo


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