Ambiera ForumDiscussions, Help and Support. |
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Happy to say the new Cloud Scene Node 'borrowed' from an old Irrlicht post that I did a video on some months ago can now actually be rendered behind any skybox you like...in my case behind the distant hills skybox. (I use skyboxes instead of skydomes as the detail is much better for some reason). You just assign a parent 3d node to parent all the cloud layers to it and since it is assigned as part of the skybox render timing and will add it to the skybox array for rendering even though it definately is not a skybox. This is one of those few times something actually works easily without much effort in CC...was a surprise it even worked at all. Will do a video I think soon.... |
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That's great, |
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Yeah thanks - now a unique and better cloud system can be used that will not be culled with the camera far plane yet will show up behind any skybox like distant hills typically...its looks good actually so definately a plus there... Im just refining the lightning system for being struck by lightning so should be funny when complete... The rain system is just one of many weather systems in my game but has taken quite a bit to get right...early warning buildup, amount of particles, collision, sound and wind effects all have to work together along with terrain color and specularity, impacts and have to follow the player around without looking like its doing that... |
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That sounds really interesting you've done very well |
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