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forum topic indicator CopperCube 6.7.3
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niko
Moderator
Quote
2025-09-05 12:40:55

There is a small fix for the just released CopperCube 6.7.2 available now, 6.7.3. Vitaly found a problem in the script editor (which was the same problem which appeared in 6.7.1) so this fixes it now.
Side effect: You get a new nicer code editor for inline JavaScript actions.

If you where using using escape sequences such as "\n" in JavaScript actions, then it is a good idea to update.

Get the update here: https://www.ambiera.com/coppercu...

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lostcade
Registered User
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2025-09-05 13:21:28

Nice fix on that keep scrip editor's window resize. Now we dont have to resize it each time emoji icon_smile

If only we can do same, recall for editor's main window size as last time used and the custom placements of panels, including the vertical resizable of action and behaviour's list.

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rolevix
Registered User
Quote
2025-09-05 20:19:56

@niko
So much thanks for fast fixing :3

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just_in_case
Moderator
Quote
2025-09-06 07:02:22

Thanks for the update.... :)

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guest_Chrisz
Guest
Quote
2025-09-06 12:06:47

Copper Cube is the only engine i understand (a little)
I'm having so much fun with the engine and have created quite a few things over the past year. I'm not a math geek or a programmer. I can do a bit of 3D and drawing. And despite that, I can do great things with Copper Cube. Thanks for that. Now for my request. The larger a project gets, the more difficult it becomes to change things. So I have to make changes individually for each enemy I've set. An editor function would be nice. It would also be good if you could see what you've entered in the behavior when names are the same without having to click through. The enemy function "rotation speed" would also be nice. It's very jerky as it is.

Please keep going, Niko - I love Copper Cube

(latest project "Subwars")
https://www.youtube.com/watch?v=...

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josevaldo
Registered User
Quote
2025-09-14 02:44:31

Congratulations, NIKO, for not forgetting your admirers (I speak for myself), lol.

I'm happy to hear that we're getting closer and closer to GLTF (a widely used standard).

Saving the interface after customization (This is so trivial, Coppercube deserves this feature, lol).

When selecting a camera from the node list, a screen shows a preview of the selected camera (Best feature of the Castle Gem Engine).

I saw that we'll soon have support for the engine and export to Linux (Fantastic).

Note: I've been using Coppercube via Steam on Linux for a long time without any major issues. And exported games also run natively when the OpenGL renderer is enabled, even with automatic updates on Debian 13.

I'm looking forward to getting Coppercube 7 and developing my next hit game.

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lostcade
Registered User
Quote
2025-10-03 15:56:30

nice, but that delay between compile and execute when testingfrom editor is getting worse, event when I switched to Windows 11. 4 sec to 8 sec, almost same whather the size of the project including the default (cube + skyboxe) one.

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guest
Guest
Quote
2025-10-03 20:08:45

@lostcade

add your project folder as an exclusion to your AV

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zcfwei
Registered User
Quote
2025-10-13 03:24:21

Programs released with CopperCube 6.73 trigger a virus and security threat alert from Windows Security Center, which requires a security scan. However, this issue did not occur with previous versions. What could be the reason, and does Teacher NIKO have a solution?

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niko
Moderator
Quote
2025-10-13 07:42:18

Programs released with CopperCube 6.73 trigger a virus and security threat alert from Windows Security Center, which requires a security scan.


You are right - I just noticed that too. I guess Windows Defender needs a bit time to know that generated .exe file. Probably if we wait a few weeks that will go away automatically- but only Microsoft knows.

Alternatively - you can sign that exe using a code signing certificate - but that's probably not worth it.

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guest
Guest
Quote
2025-10-17 18:44:30

you guys should probably double zip your games when uploading to itch or similar. it gives users a chance to whitelist if defender deletes the exe. also make a note about it on the game page to educate the user about the issue.

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archangel
Registered User
Quote
2025-11-11 03:42:57

question for @niko

How hard would it be to add a way for two cameras to be active in the webgl build?

I am asking because i have been at work on a vr build for copperlicht and it works and i am able to run it in vr and its pretty good, but the only thing stopping it from being professionally ready is that i truly need to be able to work with two cameras.

I have found a way to utilize two cameras by switching them before i draw to either view but when the draw call is called it still redraws both views due to your render pipeline.


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