Ambiera ForumDiscussions, Help and Support. |
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[b]j9907[b] sure,i have seen you in the foum for sometime in the forum but very rarely, have you made any game? |
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guest_Des wrote: [b]j9907[b] sure,i have seen you in the foum for sometime in the forum but very rarely, have you made any game? Long ago I was working on an extremely ambitious project (a remake of another game), but I've since stopped. I just don't have the ability to do anything like that anymore. That was what drew me to this engine, is I was able to learn a lot about how games are made, and I got the furthest with this engine. I'd tried many other engines for this project, but none came close to the ease of use, speed, and learning curve. |
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Sure, @j9907, have you published any games?? Just curious,I've seen you around on the forum but very rarely though |
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Thanks a lot Niko! |
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Oops, sorry for posting the same message twice,j9907, it was a mishap |
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Happy to report this new version is working fine. My 493MB WebGL project loads up good and i have tested all functions in my game. No issues so far.:) |
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Thanks for this new release |
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I'm not sure Niko will ever reply to this(but i will be very happy if he does),Thank you niko, for you unwaivering support and promised upgrades that you will release in the future,coppercube is beyond what many people think, and excellent games can be achieved with it, i hope the fps scriptable behaviour and D3D11 is implemented sooner since i think those 2 are most important |
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Thank you But we have been waiting for version 7 and the big updates and major changes for a long time. |
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Thank you so much :) |
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wrote: Yea - it's a bit of work but I still plan to make some bigger updates especially since the tech has moved on a bit - in order to catch up a bit. Glad to see this new coppercube update, an update to the roadmap would also be welcome |
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